ArianSurenZohourfazeli
Open to Software Engineering & AI/ML roles

Hi, I'm Arian: building AI-driven, human-centered software.

I build software that listens back: games that respond to real brain activity, and production apps that just work. Somewhere between the research lab and the deploy button is where I do my best work.

Toronto, Ontario, Canada·Open to relocating for the right opportunity

About

A little about me

I'm an AI-focused Computer Science graduate (Honours) from Queen's University, experienced in production software development with Python, JavaScript, and CI/CD in agile teams. I'm currently deepening my React expertise while building scalable, reliable, user-facing systems for large-scale consumer platforms.

With Queen's Merlin Neurotech, I helped build an immersive video game using the Galea system, integrating EEG, VR, and eye-tracking to create neuroadaptive gameplay that reacts to real-time brain activity and user behavior. Built with Unity and C#, the project bridged gaming, neuroscience education, and neurofeedback training.

My most recent big win was serving as a key technical researcher on Queen's Hyperloop Design Team, where we earned 1st place at European Hyperloop Week 2024 for a full-scale socio-economic research paper on Hyperloop route optimization using A*/Dijkstra's algorithms and GIS.

Beyond code, I'm into fitness, psychology, health, personal finance, music production, and video games.

Top skills

Machine LearningDeep LearningComputer Vision

Languages

  • PersianNative or Bilingual
  • EnglishNative or Bilingual

Outside of code

Fitness, psychology, health, personal finance, music production, and video games.

Experience

Where I've made an impact

Research, teaching, and industry roles spanning AI, neurotech, and web engineering.

Teaching Assistant, Cognitive Science & Statistics

Jan 2025Apr 2025

Queen's University · Kingston, ON

  • Supported 150+ students in an AI-focused Cognitive Science course, providing one-on-one guidance, grading, and debugging support.
  • Redesigned regression labs and automated grading, improving student performance by 10% and reducing workload by 20%.
  • Collaborated via Jira and Teams to iterate on lab materials, achieving 92% satisfaction across 12 weekly sessions.
  • Implemented pytest unit tests and CI checks, eliminating 100% of grading errors.
PythonpytestCI/CDJira

AI Research Specialist

Oct 2023Apr 2026

Queen's Hyperloop Design Team · Kingston, ON

  • Awarded 1st place in the Full-Scale Socio-Economic Research category at European Hyperloop Week 2024 (Zurich, Switzerland) for research on Hyperloop route implementation using AI & Machine Learning.
  • Spearheaded multi-criteria GIS analysis across 5,000+ km of proposed routes using QGIS and FME.
  • Replaced Dijkstra's with A* pathfinding, increasing route accuracy by 25% while accelerating search performance.
  • Integrated socio-economic, temperature, and infrastructure data (elevation, water sources, pipelines, gas lines) into route planning to minimize environmental impact and ensure economic feasibility.
  • Presented first-place research perfecting strategic roadmap planning for a Calgary-to-Edmonton corridor.
Read the published research paper
PythonGIS (QGIS/FME)A* / DijkstraData Viz

Technical Researcher / Game Developer

Sep 2024Apr 2026

Queen's Merlin Neurotech · Kingston, ON

  • Developed an EEG-based Unity game integrating the Galea biosensing headset, VR, and eye-tracking, built as a neuroadaptive Duck Hunt where user concentration influences gameplay.
  • Improved focus-detection accuracy by 20% and reduced real-time biosignal data latency by 50% using Python REST APIs and JavaScript.
  • Validated gameplay mechanics using the Unity Test Framework and pytest.
  • Showcased the proof-of-concept at the Game Development Club Showcase to 100+ attendees, gathering feedback to refine neurofeedback features.
UnityC#EEG/BCIPython REST APIs

Project Engineer

Sep 2024Apr 2026

Queen's Themed Entertainment Development Team (QTEDT) · Kingston, ON

  • Designing 3D visualizations for virtual reality using Unreal Engine.
  • Focused on creating immersive, interactive experiences tailored for themed entertainment projects.
Unreal Engine3D/VRInteractive Design

Data Science Intern, E-commerce

Jul 2023Aug 2023

Netbarg · Remote, Tehran, Iran

  • Built a personalization model for customer product recommendations using Python, Docker, and AWS EC2.
  • Optimized SQL ETL for 200k+ reviews powering an NLP recommender, lifting CTR by 15% and reducing bounce rate by 8%.
  • Designed comprehensive pytest test suites, reducing production defects by 30%.
  • Delivered data-driven insights that improved gross margin by 7% through strategic pricing adjustments.
PythonDockerAWS EC2SQLNLP
Earlier experience

Secretary · Olympus Trading

Apr 2021Sep 2021

Analyzed market trends (+8% sales revenue), fixed stock/storage issues (+10% delivery time), and helped design parts of the company website in WordPress.

Projects & Research

Things I've built

From neuroadaptive games to award-winning Hyperloop research.

Neuroadaptive EEG Game (Galea × Unity)

Sep 2024 – Apr 2026

An immersive neuroadaptive video game built with Unity and C#, integrating the Galea biosensing headset (EEG + eye-tracking + VR) so real-time brain activity and attention shape gameplay in a Duck Hunt–style experience.

  • Improved focus-detection accuracy by 20%
  • Reduced real-time biosignal data latency by 50% via Python REST APIs
  • Validated with Unity Test Framework + pytest; showcased to 100+ attendees
UnityC#EEG/BCIPythonREST APIs

Hyperloop Route Optimization

Oct 2023 – Apr 2026

Multi-criteria GIS research optimizing Hyperloop route feasibility across 5,000+ km, combining pathfinding algorithms with socio-economic and environmental data. Awarded 1st place at European Hyperloop Week 2024.

  • Replaced Dijkstra's with A* pathfinding for +25% route accuracy
  • QGIS + FME spatial analysis across elevation, temperature & infrastructure data
  • Published research paper, presented in Zurich, Switzerland
PythonQGISFMEA* SearchGIS
Read the paper

VR Themed Entertainment Visualizations

Sep 2024 – Apr 2026

3D/VR environments and interactive experiences for themed entertainment concepts, built in Unreal Engine with Queen's Themed Entertainment Development Team.

  • End-to-end 3D visualization design in Unreal Engine
  • Focus on immersive, interactive user experiences
Unreal Engine3DVR

E-commerce Personalization Engine

Jul 2023 – Aug 2023

A personalization/recommendation system for an e-commerce platform (Netbarg), pairing an NLP-based recommender with optimized SQL ETL pipelines, deployed on AWS EC2 with Docker.

  • +15% CTR, -8% bounce rate on NLP recommender
  • +7% gross margin via data-driven pricing insights
  • 30% fewer production defects via pytest suites
PythonDockerAWS EC2SQLNLP

Skills

Tools of the trade

A production-oriented, AI-first stack spanning Python and React to CI/CD and GIS.

Languages

PythonJavaScriptTypeScriptJavaC#C++

Web & APIs

ReactNode.jsRESTful APIs.NET

AI & Data Science

Machine LearningDeep LearningComputer VisionNLPData Modeling

AI Engineering Toolkit

PyTorchTensorFlowscikit-learnHugging FaceLangChainOpenAI APIRAG PipelinesVector Databases (Pinecone/FAISS)Prompt EngineeringMLflowJupyter

Design & UX

UI/UX DesignFigmaTailwind CSSDesign SystemsResponsive DesignWireframing & PrototypingAccessibility (a11y)User Research

Databases & Tools

PostgreSQLMS SQLOracleDB2StreamlitGradio

Practices & Platforms

GitCI/CDpytestAgileJiraConfluenceMicrosoft TeamsGCPAzure

Education & Recognition

Academic background & honors

Education

Queen's University

2026

Bachelor of Computing (Honours), Computer Science

Kingston, ON

Relevant coursework: Software Architecture, Operating Systems, Algorithms, Data Structures, Artificial Intelligence.

NPower Canada

2022

Data Analysis Bootcamp

Toronto, ON

Georges Vanier Secondary School

2021

Diploma, Computer Science

Toronto, ON

Awards & Certifications

Awards

  • European Hyperloop Week: 1st Place

    Full-Scale Socio-Economic Research category (2024, Zurich)

  • 2nd Place: AWS DeepRacer Hackathon

    Ranked 2/26 for ML optimization & reinforcement learning (Mar 2023)

  • 2nd Place: Hack the Track Hackathon

    Advanced category

  • Queen's University Excellence Scholarship

    Top 5% academic standing (2022)

Certifications

  • Microsoft Certified: Azure Fundamentals
  • Python for Data Science, AI & Development
  • Python Project for Data Science
  • Introduction to Data Analytics
  • Become a Sales Representative

FAQ

Frequently asked questions

Quick, factual answers, the kind of thing you'd ask an AI assistant about me.

Who is Arian Zohourfazeli?+

Arian Suren Zohourfazeli is a software engineer and AI-focused Computer Science graduate (Honours) from Queen's University in Kingston, Ontario, Canada. He builds production software in Python, JavaScript, and React, and researches applied AI across neurotechnology, GIS/route optimization, and NLP.

What is Arian currently working on?+

Arian is currently focused on applied AI engineering, experimenting with LLM tooling like LangChain and vector databases, fine-tuning and evaluating models with PyTorch and Hugging Face, and exploring retrieval-augmented (RAG) architectures for real-world, user-facing products. He's also open to new software engineering and AI/ML opportunities.

What was Arian's role on the Queen's Hyperloop team?+

Arian served as an AI Research Specialist on Queen's Hyperloop Design Team, leading multi-criteria GIS analysis and replacing Dijkstra's algorithm with A* pathfinding to improve route accuracy by 25%. The team won 1st place in the Full-Scale Socio-Economic Research category at European Hyperloop Week 2024 in Zurich, Switzerland.

What technologies does Arian work with?+

Arian works with Python, JavaScript/TypeScript, React, Node.js, C#, Java, C++, .NET, and RESTful APIs. His AI engineering toolkit includes PyTorch, TensorFlow, scikit-learn, Hugging Face, LangChain, the OpenAI API, vector databases, and RAG pipelines, alongside SQL databases (PostgreSQL, MS SQL, Oracle, DB2), CI/CD with pytest and Git, and UI/UX design with Figma and design systems.

Where is Arian Zohourfazeli located?+

Arian is based in Toronto, Ontario, Canada, and is open to relocating for the right software engineering or AI/ML opportunity.

How can I contact Arian Zohourfazeli?+

You can reach Arian by email at ariansuren.official@gmail.com, or connect via LinkedIn (linkedin.com/in/arian-zohourfazeli) and GitHub (github.com/Arianzf).

Contact

Let's build something intelligent together.

Open to software engineering and AI/ML opportunities, research collaborations, and interesting side projects.